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Old May 30, 2005, 08:48 AM // 08:48   #21
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I've never had problems in PvP(very limited experience though) against sword or axe warriors, but Hammer warriors make me want to throw the mouse through the screen. Dwarven battle stance makes every hammer hit interrupt the target's action. Couple this with frenzy or flurry(or both) and you have 10 seconds with max tactics of fully interrupted skills. elems, monks, and other spellcasters will bite their fists forever against a hammer warrior, no doubt about it.

And final thrust has 9, i believe, and it knocks all other adrenaline skills down to zero. I prefer to use Galrath Slash, or both together, because it deals the same damage if the target is over half health, so I don't have to wait until they drop below half to use my good skill.
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Old May 30, 2005, 08:50 AM // 08:50   #22
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Bad news Dwarven Battle Stance is just that a Stance so can not be used with other stances.
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Old May 30, 2005, 08:52 AM // 08:52   #23
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Quote:
Originally Posted by RepinsMirg
Final Thrust and Skull Crack anyone?
Doh, forgot about Final Thrust...Skull Crack isnt a weapon skill though, its um...I dont think its anything.
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Old May 30, 2005, 08:52 AM // 08:52   #24
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General Melee but you still need a weapon to use it =P
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Old May 30, 2005, 08:58 AM // 08:58   #25
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Quote:
Originally Posted by RepinsMirg
Bad news Dwarven Battle Stance is just that a Stance so can not be used with other stances.

So? It's only 10 seconds, it wears off, and if you're being whomped on by other tanks, just throw up bonetti's defense or Wary stance and shrug them off. Gladiator defense would be nice, but I'd prefer dwarven if I had a hammer. Destroy the opposing monk and essentially cripple the team if you do it right.
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Old May 30, 2005, 08:59 AM // 08:59   #26
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Quote:
Originally Posted by The Red Knight
Hammer > sword =/ Depending on your build fighting sword warriors can be a awesome thing
agreed hammer is all round more damage then sword. crushing blow is one of the highest damage attacks in the game i do about 150 dmg counting the deep wound. my dps is extreamly high and spike is comprable to an elementalist.

i think beserkers stance is a requirement for all hammer warriros though so mabye that is what your missing...

axe is pretty similar to sword for dps just more adreniline based although i really like disrupting chop it owns in the HoH

Last edited by Draken; May 30, 2005 at 09:01 AM // 09:01..
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Old May 30, 2005, 09:04 AM // 09:04   #27
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So my point is freaking obvious you said to use it with flurry and frenzy they are both stances you cant use it at the same time as dwarven battle stance. Please look at what you write.
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Old May 30, 2005, 09:27 AM // 09:27   #28
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Axe is so much better than swords, in both PvE and PvP.

First of all I went through the game and played a lot of PvP with a sword warrior.

The speed is nice, and the variety of skill is very usefull when playing in a party. However to deal damage you need to build up adrenaline (Galrath and the final blow).

But to be effective in PvP (Crippling and Interruption), you need energy. And after a crippling and a savage slash, you dont have much energy left. In the case of a W/Mo (worst if you're using Renovation) you're left with a temporary no option to heal yourself.

And the lack of "zone attacks" is for me the worst thing. Please don't come up with 100 blades, it is so ridiculous. First of all it doesn't add damage, wich is not a good thing when you're fighting a fully armored warrior or monk, and the "range" of this so alled "zone" skill is so ridiculous ! To hit different enemies they have to be litterally stuck to each other ! A small space and you will only hit one. Talk about a pretty useless way of loosing an elite skill. I would definitely never choose that in PvP, when you can choose Gladiator's defense, Healing Hands or Skull Crack (easy interruptible targets + 3 time casting time is a monk-killer)

And then I tried Axes. First of all almost all usefull skills use adrenaline, not energy. Wich is a good thing compared to hammer because you hit pretty fast and build it up fast. And you have the wonder: "Cyclone Axe", wich hits all enemies with a +16 damage with in very nice range. That is an instant adrenaline builder. Then you can inflict a deep wound with one skill (you need 2 with swords). And when the enemy has this -20% hp you can either cripple him (same amount of adrenaline i think so when you have enough to deep wound u can cripple in the same time) or apply weakness, wich reduces 66% of the incoming melee damage. trust me a warrior with that is as threatening as a bunny. You don't have the final thrust but you have a Galrath-like skill doing 3x dmg. And you have an adreline skill that interupts targets, without loosing energy (so you can keep it loaded and use it everytime you want, assuming that you are hitting often enough to "refresh" it).

Now that I have discovered Axe I will never go back to swords again. Now I can devote all my energy to healing or defense stances (sprint, gladiator and so on). And I dont have to purchase the Gladiator Armor set, I can use a better defensive one.
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Old May 30, 2005, 04:26 PM // 16:26   #29
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It's very difficult for a hammerer to go toe to toe with a axe wielder or swordman, but a hammerer can knockdown and interrupt soft targets better, and kill them faster than either sword or axe. So when I play as a hammerer, I often go after casters and avoid other warriors unless they are severely wounded.
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